Foolish Housekeeping and Other Articles
Different values: 2
=====================================
object {Foolish Housekeeping and Other Articles}
    _id : string {Foolish Housekeeping and Other Articles._id} (all different values)
    folder : string {Foolish Housekeeping and Other Articles.folder} (same value: 'lY1sdnEUT9RW0tYU')
    img : string {Foolish Housekeeping and Other Articles.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Foolish Housekeeping and Other Articles.items}
        Length: min=3 max=6
        Value type: object {Foolish Housekeeping and Other Articles.items.[]}
            _id : string {Foolish Housekeeping and Other Articles.items.[]._id} (9 different values)
                'F4YsaMzZsgKzc6Xi' (x1)
                'wwIOz9e1Fphh2cf5' (x1)
                'j2nCivZK4wIqZeYv' (x1)
                'TlIYVxeBYcRJdfrn' (x1)
                'YuLLGwfp6AR3yMfK' (x1)
                '4MVd3IEx1LY2YkgL' (x1)
                'Z8SBdBZiXU8bmpS7' (x1)
                '9H9hYf9LGWIukjEw' (x1)
                'pmZw64m62ArdHicK' (x1)
            img : string {Foolish Housekeeping and Other Articles.items.[].img} (5 different values)
                'systems/pf2e/icons/actions/Passive.webp' (x3)
                'systems/pf2e/icons/actions/Reaction.webp' (x2)
                'systems/pf2e/icons/default-icons/melee.svg' (x2)
                'systems/pf2e/icons/actions/OneAction.webp' (x1)
                'systems/pf2e/icons/actions/TwoActions.webp' (x1)
            name : string {Foolish Housekeeping and Other Articles.items.[].name} (9 different values)
                'Cloud of Allergens' (x1)
                'Dust to Dust' (x1)
                'Pummeling Dust' (x1)
                'b9000' (x1)
                'g7ujik' (x1)
                'But I’m Adorable' (x1)
                'Extra Reverberation' (x1)
                'Rt5rrmn Yyumn' (x1)
                'Yidsfh' (x1)
            sort : integer {Foolish Housekeeping and Other Articles.items.[].sort} (6 different values)
                100000 (x2)
                200000 (x2)
                300000 (x2)
                400000 (x1)
                500000 (x1)
                600000 (x1)
            system : object {Foolish Housekeeping and Other Articles.items.[].system}
                [actionType] : object {Foolish Housekeeping and Other Articles.items.[].system.actionType}
                    value : string {Foolish Housekeeping and Other Articles.items.[].system.actionType.value} (3 different values)
                        'passive' (x3)
                        'reaction' (x2)
                        'action' (x2)
                [actions] : object {Foolish Housekeeping and Other Articles.items.[].system.actions}
                    [value] : integer {Foolish Housekeeping and Other Articles.items.[].system.actions.value} (all different values)
                [category] : string {Foolish Housekeeping and Other Articles.items.[].system.category} (all different values)
                description : object {Foolish Housekeeping and Other Articles.items.[].system.description}
                    value : string {Foolish Housekeeping and Other Articles.items.[].system.description.value} (8 different values)
                publication : object {Foolish Housekeeping and Other Articles.items.[].system.publication}
                    license : string {Foolish Housekeeping and Other Articles.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {Foolish Housekeeping and Other Articles.items.[].system.publication.remaster} (same value: False)
                    title : string {Foolish Housekeeping and Other Articles.items.[].system.publication.title} (same value: '')
                rules : ignored (Foundry rules object) {Foolish Housekeeping and Other Articles.items.[].system.rules}
                [slug] : empty
                traits : object {Foolish Housekeeping and Other Articles.items.[].system.traits}
                    value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.traits.value}
                        Length: min=0 max=2
                        Value type: string {Foolish Housekeeping and Other Articles.items.[].system.traits.value.[]} (3 different values)
                            'finesse' (x2)
                            'agile' (x1)
                            'disease' (x1)
                [attackEffects] : object {Foolish Housekeeping and Other Articles.items.[].system.attackEffects}
                    value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value}
                        Length: min=1 max=1
                        Value type: string {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value.[]} (all different values)
                [bonus] : object {Foolish Housekeeping and Other Articles.items.[].system.bonus}
                    value : integer {Foolish Housekeeping and Other Articles.items.[].system.bonus.value} (same value: 18)
                [damageRolls] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls}
                    [fhL1xR1DiO6GDXjS] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS}
                        damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damage} (same value: '3d8+12')
                        damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damageType} (same value: 'piercing')
                    D8DcjBT1pfPfn40z : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z}
                        damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damage} (same value: '3d6+12')
                        damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damageType} (same value: 'slashing')
                [deathNote] : boolean {Foolish Housekeeping and Other Articles.items.[].system.deathNote} (same value: True)
            type : string {Foolish Housekeeping and Other Articles.items.[].type} (all different values)
    name : string {Foolish Housekeeping and Other Articles.name} (all different values)
    system : object {Foolish Housekeeping and Other Articles.system}
        abilities : object {Foolish Housekeeping and Other Articles.system.abilities}
            cha : object {Foolish Housekeeping and Other Articles.system.abilities.cha}
                mod : integer {Foolish Housekeeping and Other Articles.system.abilities.cha.mod} (all different values)
            con : object {Foolish Housekeeping and Other Articles.system.abilities.con}
                mod : integer {Foolish Housekeeping and Other Articles.system.abilities.con.mod} (all different values)
            dex : object {Foolish Housekeeping and Other Articles.system.abilities.dex}
                mod : integer {Foolish Housekeeping and Other Articles.system.abilities.dex.mod} (all different values)
            int : object {Foolish Housekeeping and Other Articles.system.abilities.int}
                mod : integer {Foolish Housekeeping and Other Articles.system.abilities.int.mod} (all different values)
            str : object {Foolish Housekeeping and Other Articles.system.abilities.str}
                mod : integer {Foolish Housekeeping and Other Articles.system.abilities.str.mod} (all different values)
            wis : object {Foolish Housekeeping and Other Articles.system.abilities.wis}
                mod : integer {Foolish Housekeeping and Other Articles.system.abilities.wis.mod} (all different values)
        attributes : object {Foolish Housekeeping and Other Articles.system.attributes}
            ac : object {Foolish Housekeeping and Other Articles.system.attributes.ac}
                details : string {Foolish Housekeeping and Other Articles.system.attributes.ac.details} (same value: '')
                value : integer {Foolish Housekeeping and Other Articles.system.attributes.ac.value} (all different values)
            allSaves : object {Foolish Housekeeping and Other Articles.system.attributes.allSaves}
                value : string {Foolish Housekeeping and Other Articles.system.attributes.allSaves.value} (same value: '')
            hp : object {Foolish Housekeeping and Other Articles.system.attributes.hp}
                details : string {Foolish Housekeeping and Other Articles.system.attributes.hp.details} (same value: '')
                max : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.max} (all different values)
                temp : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.temp} (same value: 0)
                value : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.value} (all different values)
            [resistances] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Foolish Housekeeping and Other Articles.system.attributes.resistances.[]}
                    doubleVs : array<> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<string> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
                    type : string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].type} (same value: 'physical')
                    value : integer {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].value} (same value: 6)
            speed : object {Foolish Housekeeping and Other Articles.system.attributes.speed}
                otherSpeeds : array<> {Foolish Housekeeping and Other Articles.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {Foolish Housekeeping and Other Articles.system.attributes.speed.value} (all different values)
            [weaknesses] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[]}
                    exceptions : array<> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].type} (all different values)
                    value : integer {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].value} (same value: 4)
        details : object {Foolish Housekeeping and Other Articles.system.details}
            blurb : string {Foolish Housekeeping and Other Articles.system.details.blurb} (same value: '')
            languages : object {Foolish Housekeeping and Other Articles.system.details.languages}
                details : string {Foolish Housekeeping and Other Articles.system.details.languages.details} (all different values)
                value : array<string> {Foolish Housekeeping and Other Articles.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {Foolish Housekeeping and Other Articles.system.details.languages.value.[]} (same value: 'common')
            level : object {Foolish Housekeeping and Other Articles.system.details.level}
                value : integer {Foolish Housekeeping and Other Articles.system.details.level.value} (all different values)
            privateNotes : string {Foolish Housekeeping and Other Articles.system.details.privateNotes} (all different values)
            publicNotes : string {Foolish Housekeeping and Other Articles.system.details.publicNotes} (all different values)
            publication : object {Foolish Housekeeping and Other Articles.system.details.publication}
                license : string {Foolish Housekeeping and Other Articles.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Foolish Housekeeping and Other Articles.system.details.publication.remaster} (same value: True)
                title : string {Foolish Housekeeping and Other Articles.system.details.publication.title} (same value: 'Paizo Blog: Foolish Housekeeping and Other Articles')
        initiative : object {Foolish Housekeeping and Other Articles.system.initiative}
            statistic : string {Foolish Housekeeping and Other Articles.system.initiative.statistic} (same value: 'perception')
        perception : object {Foolish Housekeeping and Other Articles.system.perception}
            details : string {Foolish Housekeeping and Other Articles.system.perception.details} (same value: '')
            mod : integer {Foolish Housekeeping and Other Articles.system.perception.mod} (all different values)
            senses : array<object> {Foolish Housekeeping and Other Articles.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Foolish Housekeeping and Other Articles.system.perception.senses.[]}
                    acuity : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].acuity} (same value: 'imprecise')
                    range : integer {Foolish Housekeeping and Other Articles.system.perception.senses.[].range} (same value: 60)
                    type : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].type} (same value: 'scent')
        resources : object {Foolish Housekeeping and Other Articles.system.resources}
        saves : object {Foolish Housekeeping and Other Articles.system.saves}
            fortitude : object {Foolish Housekeeping and Other Articles.system.saves.fortitude}
                saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Foolish Housekeeping and Other Articles.system.saves.fortitude.value} (all different values)
            reflex : object {Foolish Housekeeping and Other Articles.system.saves.reflex}
                saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Foolish Housekeeping and Other Articles.system.saves.reflex.value} (all different values)
            will : object {Foolish Housekeeping and Other Articles.system.saves.will}
                saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.will.saveDetail} (same value: '')
                value : integer {Foolish Housekeeping and Other Articles.system.saves.will.value} (all different values)
        skills : object {Foolish Housekeeping and Other Articles.system.skills}
            acrobatics : object {Foolish Housekeeping and Other Articles.system.skills.acrobatics}
                base : integer {Foolish Housekeeping and Other Articles.system.skills.acrobatics.base} (same value: 22)
                special : array<> {Foolish Housekeeping and Other Articles.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [arcana] : object {Foolish Housekeeping and Other Articles.system.skills.arcana}
                base : integer {Foolish Housekeeping and Other Articles.system.skills.arcana.base} (same value: 0)
                special : array<> {Foolish Housekeeping and Other Articles.system.skills.arcana.special}
                    Length: min=0 max=0
                    Value type: empty
            athletics : object {Foolish Housekeeping and Other Articles.system.skills.athletics}
                base : integer {Foolish Housekeeping and Other Articles.system.skills.athletics.base} (all different values)
                special : array<> {Foolish Housekeeping and Other Articles.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            stealth : object {Foolish Housekeeping and Other Articles.system.skills.stealth}
                base : integer {Foolish Housekeeping and Other Articles.system.skills.stealth.base} (all different values)
                special : array<> {Foolish Housekeeping and Other Articles.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
        traits : object {Foolish Housekeeping and Other Articles.system.traits}
            rarity : string {Foolish Housekeeping and Other Articles.system.traits.rarity} (all different values)
            size : object {Foolish Housekeeping and Other Articles.system.traits.size}
                value : string {Foolish Housekeeping and Other Articles.system.traits.size.value} (all different values)
            value : array<string> {Foolish Housekeeping and Other Articles.system.traits.value}
                Length: min=2 max=2
                Value type: string {Foolish Housekeeping and Other Articles.system.traits.value.[]} (4 different values)
                    'construct' (x1)
                    'swarm' (x1)
                    'animal' (x1)
                    'fey' (x1)
    type : string {Foolish Housekeeping and Other Articles.type} (same value: 'npc')